By Josh Smith
This publication is for WPF and Silverlight builders seeking to take their Model-View-ViewModel talents to the following point. It experiences how the MVVM layout development used to be used to create a enjoyable and addictive online game that gives a sublime person adventure. learn this e-book to achieve insights from Josh Smith, an famous specialist in WPF, Silverlight, and MVVM, on easy methods to correctly layout complicated View and ViewModel architectures. the way to help limitless undo, coordinate lively transitions, regulate modal conversation containers from a ViewModel, and masses extra.
Read Online or Download Advanced MVVM PDF
Similar systems analysis & design books
This ebook could be of curiosity to details expertise pros, in particular these operating within the fields of platforms integration, databases, selection help structures, brokers and net computing. it's going to even be of use to managers operating with details structures and requiring a data of present developments in improvement tools and functions
The most target of the COOP meetings is to give a contribution to the answer of difficulties with regards to the layout of cooperative platforms, and to the combination of those structures in organizational settings. the most assumption at the back of the COOP meetings is that cooperative layout calls for a deep realizing of cooperative paintings in teams and agencies, concerning either artifacts and social practices.
Agile structures Engineering offers a imaginative and prescient of structures engineering the place exact specification of necessities, constitution, and behaviour meet better matters as equivalent to safeguard, defense, reliability, and function in an agile engineering context. World-renown writer and speaker Dr. Bruce Powel Douglass accommodates agile equipment and model-based structures engineering (MBSE) to outline the houses of complete structures whereas averting error which could ensue while utilizing conventional textual requirements.
The Affective Computing area, time period coined by means of Rosalind Picard in 1997, gathers a number of medical components reminiscent of computing device technological know-how, cognitive technology, psychology, layout and artwork. The humane-machine interplay structures are not any longer completely quickly and effective. they target to provide to clients affective reports: user's affective kingdom is detected and regarded in the interplay; the approach monitors affective nation; it could possibly cause approximately their implication to accomplish a role or get to the bottom of an issue.
Extra resources for Advanced MVVM
When the user clicks on a bubble it causes BubbleViewModel’s BurstBubbleGroupCommand to execute. That command delegates to the BurstBubbleGroup method on the bubble matrix. When BubbleMatrixViewModel is told to burst the current bubble group, it ends up publishing a queue of BubblesTask objects to BubbleMatrixView. We will examine how the View processes those tasks in the next section of this chapter. For now, let’s focus on how the ViewModel objects cooperate to create this queue of tasks. The following class diagram shows the key players involved: Our starting point is the BurstBubbleGroup method on BubbleMatrixViewModel.
It’s a rather long method that does not provide much insight into how this logic works, so we won’t bother reviewing it here. Instead, let’s take a look at the logic that uses those configuration values to produce a Storyboard. Add(anim); return storyboard; } The method seen above creates a Storyboard that contains an animation for every bubble associated with a BubblesTask. The type of animation created is EasingDoubleAnimation, which comes from my Thriple library on CodePlex. That animation uses Penner equations to determine its output values, which can be useful for creating elegant, natural movements in the user interface.
We will see how that fits into the picture in the next chapter. At this point we have seen the task management logic, but not how the BubblesTask objects are created. Let’s turn our attention to BubblesTaskFactory to see how that works. The task manager calls CreateTasks on a task factory, which is where the tasks are created, as seen below: ///